Decode a GIF file at run time to get the texture list. Supports GIF87a or GIF89a format. (Animation, transparency, interlace, etc) This is made with Unity 5.4.0f3 (Mac, Win, Android, iOS). Permission ...
For technical details, see blog post: UniTask v2 — Zero Allocation async/await for Unity, with Asynchronous LINQ For advanced tips, see blog post: Extends UnityWebRequest via async decorator pattern — ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results