Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution. Check out the post on dev.to as well: Crafting ...
In most district courts, the “e-filing infrastructure” translates to 2-4 systems for an entire court complex. Advocates queue ...
Abstract: In real-life scenarios, the field-of-view angles captured by cameras are typically constrained. This has led to a growing demand for panoramic images to cater to various applications, such ...
Abstract: The increased penetration of renewable energy has triggered significant random disturbances that affect the performance of automatic generation control, posing a challenge to the stability ...
Designing system algorithms remains challenging, where the discontinuous nature of the solution space often forces system engineers to rely on generic heuristics at the expense of performance. We ...
Instagram is introducing a new tool that lets you see and control your algorithm, starting with Reels, the company announced on Wednesday. The new tool, called “Your Algorithm,” lets you view the ...
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