There’s something pleasingly human about people looking for new ways for machines to help them. That primal cocktail of curiosity, ingenuity and, yes, laziness has spurred on practically every ...
How Spelunky Made Procedural Generation Fun Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
Procedural texture generation and rendering encompass a range of algorithmic techniques designed to synthesise detailed, non-repetitive textures on virtual surfaces. By relying on mathematical models ...
Data marshaling (pulling data from an outside source and loading it into a Java object) can utilize the benefits of reflection to create a reusable solution. The problem is simple enough: load data ...