Activities are the experiences that allow students to achieve learning outcomes. These may consist of readings, lectures, group work, labs or projects to name a few. While situations and learning ...
Guidance on bringing together academic expertise, students’ lived experience and GenAI’s creative capacity to co-design ...
This graduate-level, introductory course provides an overview of the theoretical and practical foundations that inform learning, design, and technology. Course content and activities are designed to ...
Creating a course map is like planning a road trip—you start with your destination (learning outcomes) and chart the best route to get there (instruction, activities, and assessments). A ...
At the British School of Bucharest (BSB), learning extends beyond desks, textbooks and examinations into a broader ...
Activities are what make your course come alive and help your students achieve learning outcomes. Because activities are what students will most experience and learn from, we first spend time ...
Working in the education design space collectively for 26 years, we understand students and teachers need environments to support learning. Classrooms should be designed for listening and engagement; ...
Tech Will Save Us – the London-based tech toys company behind the Dough Universe and Light Racer electronics learning kits – has launched a new flagship product on Kickstarter. The Arcade Coder is a ...
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